Neill Blomkamp Net Worth is$20 Million
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Profession: Film Director | Screenwriter
Date of Birth: 1979-09-17
Country: Johannesburg
Neill Blomkamp net worth: Neill Blomkamp is a South African and Canadian director, writer, producer, and animator who has a net worth of $20 million dollars. Neill Blomkamp was born in Johannesburg, South Africa, and first gained professional experience while he was in high school. Advertising executive, Sharlto Copley, allowed the then 16-year old Blomkamp to use the computers at his firm for animation practice, in exchange for Blomkamp providing animation services for the ad agency/production company. He moved to Vancouver when he was eighteen and attended Vancouver Film School. He was subsequently hired to work on multiple jobs as an illustrator, eventually moving up to Visual Effects Supervision for film and television projects. He caught the attention of Peter Jackson, who helped him produce his first feature length project, "District 9?, adapted from his short film, "Alive in Joburg". The film was a massive worldwide success. In 2013, he released his second feature film, "Elysium", and is currently working on his third project, "Chappie".
Neill Blomkamp (born 17 September 1979) is a South African-Canadian film and advertisement director, writer, producer and animator. Blomkamp employs a documentary-style, hand-held, cin?(C)ma v?(C)rit?(C) technique, blending naturalistic and photo-realistic computer-generated effects. He is best known as the co-writer and director of critically acclaimed District 9 and the science fiction film Elysium and his frequent collaborations with actor Sharlto Copley. He is based out of Vancouver, British Columbia.
Time named Blomkamp as one of the 100 Most Influential People of 2009. Forbes magazine named him as the 21st most powerful celebrity from Africa.

Blomkamp was born in Johannesburg, South Africa. At 16, he met Sharlto Copley, who had also attended Redhill High School in Johannesburg. Copley provided Blomkamp with the use of computers at his production company in order to pursue his passion and talent for 3D animation and design - in return, Blomkamp assisted Copley in creating 3D work for pitches on various projects. His family moved to Vancouver when Blomkamp was 18, where he enrolled in Vancouver Film School. In 2003, Blomkamp was hired to illustrate photo-real future aircraft for Popular Science's "Next century in Aviation" and in 2004 was hired to illustrate "The Future of the Automobile". Blomkamp worked as a visual effects artist at The Embassy Visual Effects in Vancouver as well as Rainmaker Digital Effects. Blomkamp was signed by Toronto commercial house Spy Films.
In 2007, Blomkamp directed a trilogy of live-action short films (known collectively as Landfall) set in the Halo universe, to promote the release of Halo 3.
Blomkamp was then slated to direct his first feature-length film, an adaptation of the Halo series of video games, produced by Peter Jackson. Peter Jackson had come to know about Blomkamp after viewing a reel of his commercial work and shorts shot in his off time. The four shorts that got him noticed included Tetra Vaal, a

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Neill Blomkamp Latest News

18 suits of power armor from science fiction you don’t want to meet on the battlefield

It’s a glorified fork lift, and it’s pretty slow and cumbersome. But it’ll do in a pinch. In his 2013 film Elysium, Neill Blomkamp populates his world with plenty of combat robots, but humans have their own augments as well. When Matt Damon’s ...
Posted: December 10, 2017, 7:19 am

Neill Blomkamp: 'It's inevitable that the uncanny valley just goes away'

The ADAM collection of short films have been an impressive demonstration of Unity's cinematic capabilities. The game engine provider has been working on ways to combine its technology with that of the film industry, which led to the creation of ADAM - a ...
Posted: December 3, 2017, 6:14 pm

'ADAM' Episode 3 Is Neill Blomkamp's Oats Studios on Top Form

The ADAM series of shorts exists mostly as a way for the creators of the Unity game engine to show off. For a long time, we only had a single animation, with very minimal story, which made a big deal out of just how realistic the engine's real-time ...
Posted: December 1, 2017, 2:08 pm
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